Unreal Engine, Build: London ’17

  Build London’17 was an exclusive event for enterprise customers of Unreal Engine. This VIP event brought together some of the greatest companies developing immersive technologies and also implementing immersive [...]

Télévesdre Becomes the First Local TV in Europe to Use Reality

  Zero Density's virtual studio technology Reality keeps on growing. Thanks to our partner "DreamWall",  Belgian TV channel Télévesdre will take a new turn in a few  weeks. Télévesdre teamed up [...]

Reality’s AR Graphic Rendered Dragon Crashed the Stage At the League of Legends Final’s Opening Ceremony

Reality's AR graphics crashed the stage at the League of Legends final's Opening ceremony. The grand final of the tournament took place at the Beijing's famous Bird's Nest Stadium. Besides [...]

Zero Density And Groupe Media TFO To Present Breakthrough In Virtual Studio Implementation At SMPTE 2017

How the companies worked together to dramatically transform the cost and timescale involved in creating engaging new content will be the subject of a presentation - "Case Study: Bridging Gaming [...]

Reality 2.3

Reality 2.3 is released Unreal Engine 4.17.2 Merged. Forward Renderer is supported. Reality now can [...]

Reality 2.1.2

Reality 2.1.2 is released. General Improvements: Reality Documentation now comes with the Installer: It was [...]

Reality 2.1

Reality 2.1 is released. New Features 2.1:   Setup Tools: Renders in Software mode by [...]

Reality 2.0

Reality 2.0 is released. New Features:  Full HDR Rendering Pipeline, Reality now can render multiple [...]