Graphics Engineer
We’ve changed the game in Virtual Studio Production and will continue to lead it.
Award-winning Zero Density provides real-time photo-realistic 3D Virtual Studio and Augmented Reality platform, “Reality Engine “, with real-time node-based compositing system and its own proprietary keying technology.
It was the Reality Engine who was giving life to the Elder Dragon flying over the Bird’s Nest Stadium during League of Legend’s World Finals.
And it was Reality Engine creating a living set for World Cup broadcast on TF1 with ground-breaking technical and visual achievements. Reality Engine closed the gap between fiction and reality by enabling the teleportation of star player Eden Hazard from Russia to a studio in Belgium for a landmark interview.
We are starting a new era in virtual studio production with Fox Sports’ state-of-the-art virtual set prepared for 2019 NASCAR season, powered by Reality Engine .
Our installations encompass Canada, France, the UK, China, the Netherlands, Australia, Portugal, Russia and many other countries. We will continue to expand our footprint globally with our offices in Izmir, Brussels and Las Vegas. We are looking for passionate and exceptional individuals to join our team.
We are looking for a Graphics Engineer to join our rapidly growing international team based in HQ Office Izmir / Turkey. Your responsibility will be; developing shader code for Reality Engine (our real-time node-based compositing engine). We are committed to developing cutting-edge products that respond to the industry needs. Our R&D team is always improving on our tools and tech to remold the practices of the market. Put your skills to work at a ground-breaking company that disrupts the industry.
Key Responsibilities
- Develop and implement image processing algorithms using HLSL
- Provide high performance and high quality shader code
Requirements
- Excellent knowledge of image processing algorithms
- Strong analytical and mathematical skills
- Knowledge of shader programming models & dedicated languages such as HLSL
- Experience with graphics rendering APIs (DirectX) is a plus
- Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
- Passion for graphics programming and staying on top of current techniques
Unreal Engine 4 is a plus
Application Form
Graphics Engineer