Reality Engine and RealityHub Live Demos October

reality engine product demo

Take this opportunity to discover Reality Ecosystem and talk to our product experts about engaging and bringing your audience into a new immersive experience.

Understanding Reality Ecosystem
Reality Engine Design workflow with Reality Editor
Real-time Production Control with RealityHub
Reality Image-based Keying Pipeline
Reality Engine AR Pipeline


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Reality Ecosystem

Zero Density is a world leader in virtual studio and real-time graphics technologies for the broadcast, live events and e-sports industries. From the Olympics to Louis Vuitton virtual fashion show, Zero Density’s Unreal Engine-native platform, Reality Engine – which includes a real-time broadcast compositing system and its proprietary keying technology, Reality Keyer – powers major live productions around the globe.

Software Products


Reality Engine®

Real-time Broadcast Compositing System

Hyper-realistic rendering and compositing in Unreal Engine
Create, control, produce in one system
Real-time Native 4K/UHD/SDI production

reality hub


One Hub to Control Them All

Control, customize, automate broadcast graphics from one single Hub
Real-time data integration from external sources
Unreal Engine integration into broadcast workflows

reality keyer

Reality Keyer®

Image-based Keyer Works on GPU

Sophisticated and easy-to-use keyer
3D Masks for “force-fill” and “spill bypass” for hybrid studio perations
Highest performance in HDR production

Reality Editor®

Unleash Your Creativity

Unreal Engine 4, ZD Edition
Supports PBR Material workflows with Substance and Quixel tools
Faster design workflow with ZD components

Hardware Products

Zero Density introduces RealityEngine® AMPERE, the ultimate real-time graphics hardware with the highest rendering, composting and I/O performance.

Reality Engine Ampere

RealityEngine® AMPERE

Ultimate Workstation For Virtual Sets & Broadcast Graphics

Tailored for virtual studio and broadcast graphics
Fastest available rendering, compositing & I/O performance
Multi camera rendering and compositing with a single engine

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