Reality 2.10 is Released!

Reality 2.10 is based on Unreal® Engine 4.24 with new features and improved rendering performance. All of the Compositing, Network, I/O code has been moved to an Unreal plugin, which means Reality Engine is now a plugin!

Here are some sneak peek features:

  • Shader cache is now shipped with Editor distribution, which skips long shader compilations times after first install.
  • Experimental Text3D plugin from Unreal enabled.
  • Tracked Billboard node supports to look at “Flying Camera”, along with new debugging tools to show borders.
  • New Panasonic PTZ control plugin on Action Builder allows calling preset positions.
  • PostProcess nodes Exposure property is replaced with Brightness property, which allows consistent default exposure values between Editor and Engine.
See what’s new with Reality 2.10!

About Zero Density
Zero Density is a global leader in real-time graphics and virtual studio technologies for the broadcasting, live events, and esports industries. As the leader in gaming technology in broadcasting, Zero Density offers innovative and user-friendly products that have been adopted by some of the world’s largest companies for covering elections, news and major sporting events such as the World Cup and the Olympics. Headquartered in Turkey, the company also has a US office and serves clients such as The Weather Channel, RTL, Fox Sports and Warner Media.