Reality | An In-depth Look at AR Compositing
Nowadays, augmented reality is one of the most popular production techniques. It is achieved when digital content appears over the real world and composite it correct. But, it is badly conceived by the viewer without accurate reflection and shadow. This step by step tutorial describes Reality’s robust node-based compositing for AR production. Its sophisticated system enables hyper realistic results in minimal time frame and at the same time provides full control over integral composite passes such as shadows, reflections and ambient occlusion.
With the help of our deep integration with Unreal Engine we can get additional shadow, reflection and bloom path without using any additional camera. That enables us to get hyper realistic results with the help of our node-based compositor. Here are the topics that will be covered in the video:
- AR Lighting
- Projection Mesh
- Projection Node
- AR Reflections
- Reality Shadow Casting
- Composite Passes
- Post Process
- Ambient Occlusion Mask
About Zero Density
Zero Density is a global leader in real-time graphics and virtual studio technologies for the broadcasting, live events, and esports industries. As the leader in gaming technology in broadcasting, Zero Density offers innovative and user-friendly products that have been adopted by some of the world’s largest companies for covering elections, news and major sporting events such as the World Cup and the Olympics. Headquartered in Turkey, the company also has a US office and serves clients such as The Weather Channel, RTL, Fox Sports and Warner Media.


