Live Esports Broadcast of League of Legends Made History in Taiwan

Live esports tournaments worldwide meet their online audience with immersive broadcasts powered by Reality Engine during the last couple of years. A recent project in Taiwan marked many milestones for the country’s live esports broadcast scene using virtual studio and augmented reality technologies from Zero Density.

In October, League of Legends: Wild Rift Campus League Fall Finals took place in Taiwan’s famous Kaohsiung Exhibition Center. Echo Entertainment, one of the major Esports broadcasters in Taiwan, led the live event. Men Shing Enterprise & Beyond Space Technology handled Reality Engine integration and oversaw the production.

Universities, vocational colleges, high schools and universities from all over Taiwan created teams to compete for the annual total prize of up to one million yuan and the championship title.

Men Shing and Beyond Space Technology have built a pop-up virtual studio equipped with Zero Density toolset to host the three-day competition. They set up a LED wall inside the venue for the one thousand audiences to watch the broadcast. Additionally, the 10-hour event was live-streamed on Youtube, Facebook and Twitch.

Taiwan meets with Reality Engine

It is the first time in Taiwan that an Unreal Engine-based virtual studio systemReality Enginewas utilized during a live e-sports broadcast event.

Amongst others, virtual camera movements have rendered the event unique. The best practice led the audience to believe it was a multi-camera operation inside an enormous venue.

Virtual camera allows shooting freedom in the virtual world with scenes that cannot be achieved with a real camera. This unique feature breaks the limits of your physical camera rigs and allows a combination of tracked and virtual camera moves.

In detail, after the crane operator starts the physical camera move, the virtual camera starts to follow it. You can blend virtual camera animations with camera tracking data in real-time, which enables you to fly (virtually) kilometers away from your talent. Or you can let your cameraman control the fly camera moves.

To create this environment what you need are Reality Engine and RealityHub. Here you can learn more about virtual camera shots:

virtual camera fly

Men Shing provided an immersive and impressive 10-hour broadcast from the virtual studio for three days with a single Reality Engine, and one tracked camera with Ross Video’s Furio dolly.

Congratulations on the production!

About Men Shing Enterprise
Men Shing Enterprise selects and acts as an agent for international broadcasting products and equipment, and recommends the most suitable choice for customers and the most reasonable price. The purpose of the product is to save your tedious time and smooth your operation process, and use the crystallization of today’s high-tech to allow you to exert efficient and easy creativity, so as to achieve the humanized use of the equipment.

About Zero Density
Zero Density is a global leader in real-time graphics and virtual studio technologies for the broadcasting, live events, and esports industries. As the leader in gaming technology in broadcasting, Zero Density offers innovative and user-friendly products that have been adopted by some of the world’s largest companies for covering elections, news and major sporting events such as the World Cup and the Olympics. Headquartered in Turkey, the company also has a US office and serves clients such as The Weather Channel, RTL, Fox Sports and Warner Media.