Real-time Broadcast Compositing System
Reality Engine® from Zero Density is the ultimate real-time broadcast compositing system enabling real-time visual effects pipelines featuring video I/O, keying, compositing and rendering in one single machine. As the most photo-realistic real-time production solution, Reality Engine® provides its client the tools to create the most immersive content possible and revolutionize story-telling in broadcasting, media and cinema industry.
Reality Engine® uses NVidia Quadro GPUDirect technology for high performance video I/O in order to streamline real-time 4K UltraHD workflows.
TF1 2018 FIFA World Cup Russia® broadcast utilizing green screen keying, portal window, and ceiling extension. Set designed by Dreamwall. Images courtesy of TF1.
Reality Engine® uses Unreal Engine by Epic Games, the most photo-realistic real-time game engine, as the 3D renderer. With the advanced real-time visual effects capabilities, Reality System ensures the most photo-realistic composite output possible.
Tracking Technology and Lens Calibration
Reality Engine®, the broadcast compositing system supports industry standard mechanical and optical camera tracking systems. Reality can use the lens calibration data sent by the tracking devices.
When the talent tracking data acquired by Reality Engine, the engine positions the talent inside the virtual world in the correct position and depth. This technology automatically enables the creation of accurate reﬂections and refractions of the talent. Interaction between the real and physical is achieved with utmost realism thanks to Reality Engine’s industry ﬁrst and only feature of compositing in 3D space. All process happens in one single machine.
TRT2’s Move-like Lives show utilizing green screen keying, and virtual window. Images courtesy of TRT2.
Compositing in 3D space
As a unique approach in the market, in Reality, green screen image is composited with graphics in 3D scene. This technique results in real-time realistic reflections and refractions of the physical objects and the people inside the green screen on top of the graphics. Also blooming effects and lens flares are composited over the real elements. All of the compositing is made in 16 bit floating point, for HDR precision.
Real-time Ray Tracing
Reality Engine® takes advantage of latest powerful technologies from world’s most leading companies like Nvidia® RTX® GPU technology to produce high quality and realistic rendering possible in the industry today. Real-time ray tracing technology brings cinematic quality rendering capability to live produc-tion and provides realistic lighting, shadows and reﬂections.
Videowall and Portal Window
Reality Engine® can feed your videowalls with high-resolution 3D graphics. By using camera tracking data, you can even convert your videowall into a portal to a virtual environment. Reality Engine System easily connects to the videowall through SDI, HDMI or display port. Combining portal window with ceiling extension, you will be able to have a virtual studio without green screen.
Stremteam’s Magic Monday horse race broadcast utilizing green screen keying, portal window, ceiling extension and augmented reality. Set designed by Dreamwall, concept by SmartPX. Images courtesy of Broadcast Solutions Finland.
Reality Engine 2.9 System Configuration
|Recommended Workstation||HP Z4G4
For more information on HP Z4G4 workstation, click here.
|Operating System||Windows10 Pro for Workstations with build 1909|
|Processor||Intel® Xeon® W-2133 Processor|
|Internal Storage||M.2 SSD 256GB|
|Available Graphics||NVIDIA Quadro RTX 6000, RTX 8000, GV100 or NVIDIA Quadro P6000 (Currently GV100 is the highest performance board)|
|Video I/O Board||AJA Corvid44 or AJA Corvid44 12G BNC or AJA Corvid88 (install in slot5)
For 12G solutions, a NEW AJA Corvid 44 12G BNC is available in AJA Video I/O family.
|Memory||32GB DDR4-2666 (2x 16GB is recommended)
See Installing RAM.
Zero Density reserves the right to make changes without prior notice.
Reality Engine Broadcast System
Get a quote
Write to our sales team for Reality Engine pricing.