Real-time Broadcast Compositing System

Reality Engine® from Zero Density is the ultimate real-time broadcast compositing system enabling real-time visual effects pipelines featuring video I/O, keying, compositing and rendering in one single machine.  As the most photo-realistic real-time production solution, Reality Engine® provides its client the tools to create the most immersive content possible and revolutionize story-telling in broadcasting, media and cinema industry.

Reality Engine® uses NVidia Quadro GPUDirect technology for high performance video I/O in order to streamline real-time 4K UltraHD workflows.

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TF1 2018 FIFA World Cup Russia® broadcast utilizing green screen keying, portal window, and ceiling extension. Set designed by Dreamwall. Images courtesy of TF1.

portal window reality engine

Photo-realism

Reality Engine® uses Unreal Engine by Epic Games, the most photo-realistic real-time game engine, as the 3D renderer. With the advanced real-time visual effects capabilities, Reality System ensures the most photo-realistic composite output possible.

tracking

Tracking Technology and Lens Calibration

Reality Engine®, the broadcast compositing system supports industry standard mechanical and optical camera tracking systems. Reality can use the lens calibration data sent by the tracking devices.

talent-tracking

Talent Tracking

When the talent tracking data acquired by Reality Engine, the engine positions the talent inside the virtual world in the correct position and depth. This technology automatically enables the creation of accurate reflections and refractions of the talent. Interaction between the real and physical is achieved with utmost realism thanks to Reality Engine’s industry first and only feature of compositing in 3D space. All process happens in one single machine.

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TRT2’s Move-like Lives show utilizing green screen keying, and virtual window. Images courtesy of TRT2.

compositing in 3d space

Compositing in 3D space

As a unique approach in the market, in Reality, green screen image is composited with graphics in 3D scene. This technique results in real-time realistic reflections and refractions of the physical objects and the people inside the green screen on top of the graphics. Also blooming effects and lens flares are composited over the real elements. All of the compositing is made in 16 bit floating point, for HDR precision.

ray tracing

Real-time Ray Tracing

Reality Engine® takes advantage of latest powerful technologies from world’s most leading companies like Nvidia® RTX® GPU technology to produce high quality and realistic rendering possible in the industry today. Real-time ray tracing technology brings cinematic quality rendering capability to live produc-tion and provides realistic lighting, shadows and reflections.

portal window reality engine

Videowall and Portal Window

Reality Engine® can feed your videowalls with high-resolution 3D graphics. By using camera tracking data, you can even convert your videowall into a portal to a virtual environment. Reality Engine System easily connects to the videowall through SDI, HDMI or display port. Combining portal window with ceiling extension, you will be able to have a virtual studio without green screen.

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Stremteam’s Magic Monday horse race broadcast utilizing green screen keying, portal window, ceiling extension and augmented reality. Set designed by Dreamwall, concept by SmartPX. Images courtesy of Broadcast Solutions Finland.

Hardware Specifications

Reality Engine 2.10 System Configuration

Recommended Workstation HP Z4G4
Operating System Windows10 Pro for Workstations with build 2004
Processor  Intel® Xeon® W-2133 Processor
Internal Storage M.2 SSD 256GB
Available Graphics NVIDIA Quadro RTX 6000, RTX 8000, GV100 or NVIDIA Quadro P6000 (Currently GV100 is the highest performance board)
Video I/O Board AJA Corvid44 BNC or AJA Corvid44 12G BNC or AJA Corvid88 (install in slot5)

For 12G solutions, a NEW AJA Corvid 44 12G BNC is available in AJA Video I/O family.
Memory 32GB DDR4-2666 (2x 16GB is recommended)
See Installing RAM.
Power
  • 1000 Watts (recommended) power supply which provides 4x 8 Pin power cables. (On Xeon)
  • 750 Watts is minimum required power supply which provides 2x 6 Pin power cables.
Notes
  • If your HP Z4 G4 workstation did not come with Front Fan Kit, then an additional chassis front FAN kit/component must be included in the order to support a high power Quadro board. Double check your order.
  • A special internal power cable for 750W powered workstations must be included in the order to support high powered Quadro boards.  Double check your order. To know more about this adapter cable, click here.
  • The OS disk is for installation and cache only.

Zero Density reserves the right to make changes without prior notice.

Get a quote

Write to our sales team for Reality Engine pricing.

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