Reality is the most photorealistic virtual studio solution in today’s broadcast industry. Reality has powerful integrated toolset that provides solutions for all types of virtual studio production workflows. Reality raises the bar in virtual studio production in terms of image quality, operation speed, keying quality and lots of other aspects.
Reality Processing Engine
Reality has a real-time node based processing engine. This is the core of the Reality Virtual Studio.
Reality uses the best real-time 3D rendering engine ensures most photo-realistic image output available for today’s GPUs. This image quality is achieved by using deferred rendering methods, unique antialiasing technology, and advanced features like depth of field, light maps, reflections and refractions.
Reality provides a GPU accelerated keyer, which has a patent-pending “tracking-aware” keying technology, which is unique in terms of matte generation. With the technology inside, “the world’s first tracking-aware real-time keyer”, Reality Keyer™, competes with the most expensive keyers in the market. Besides the spectacular results of Reality Keyer™ in terms of keeping details and softness, it is very easy to setup and to operate.
As a unique approach in the market, talent is keyed and composited with graphics in 3D space. This technique results in realistic reflections and refractions of talent.
Reality uses its own lens matching tools. Reality provides vital features such as chromatic aberration correction which is vital for keying and focal distance tracking which matches the graphics depth of field with the real world.
Action Based Control Interface
Reality allows creating action groups from multiple custom actions with the timeline. So the studio operators can trigger multiple actions with custom timings in one click. By using custom actions, you can change any property of any item in the scene, trigger any animation and connect any data sources (database, RSS, excel etc.) and ingest external data to the system.
Integrated Multi-viewer & Vision Mixer
With the built-in multi-viewer and video mixer, the system can preview all sources (cameras, live video inputs, still images, video clips etc.) and make various transitions in between. Reality Vision Mixer has a touch-based interface which supports cut, dissolve, wipe and fly transitions with duration selection.
Reality .net API
Reality API, gives the possibility to users to develop 3rd party control applications for specific needs.
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But the rule for the CPU is, going for the higher clock rates instead of core count. We would suggest to have 32GB RAM, and a 1TB SSD connected over SATA (please don’t use PCI SSD, those cards occupy extra PCIe slots for future expansion)
If you wish to get maximum performance from your engine, you have to assign one engine hardware per camera. Use “Reality” in single channel rendering mode and use an external video switcher / multi-viewer.
As with all the keyers, low noise levels improve keying quality. Try to have the lowest signal noise from the camera for best keying results.
Reality uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere” “Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.”
Even if you can import your complete set design as one huge FBX file to Unreal Editor, we never suggest doing that. The best way would be exporting each of your models as separate meshes, and bringing your assets one by one. Then you can place your meshes in Unreal Editor, while instancing the same geometry multiple times, with little performance penalty.
You also have to design lighting and materials within Unreal Editor. The materials imported from FBX files will be just very basic materials, and they won’t let you to unleash Unreal Engine’s rendering quality.
So, unless you create an interactive gaming content for your audience, you are ok to use Reality in your broadcast and movie productions.
Royalties for the product Reality are handled by Zero Density.
○ Lens calibration curve editors
○ Ability to export Unreal actors, functions and properties
For example: you can control the vision mixer node, or change a keyer parameter with the Action Builder. Or you can call an exported blueprint function or change an exported property of an actor with the same method.