Reality 2.1 is released.
New Features 2.1:
Setup Tools:
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- Renders in Software mode by default. So design workstations can have much responsive GUI now.
- Comes with pre-built node graph templates for easy setups.
- Tries to save the “.rset” file on engine stop or crash. It uses the same path if there was a setup file name or under “R:\Reality\Autosave” folder if there was not a previous path.
- Supports incremental save filenames as an option.
- Says “Delete Selected” for deleting selected nodes. Previously it was “Delete All”, which was confusing.
- Can import, previously exported nodes as connected, if there is no node name conflict.
- Brings imported nodes as selected by default, which might help to position them in the node graph.
- Loads the “.rset” files without a delay.
- “Broadcast” button doesn’t deselect the selected node anymore, which is a much more user friendly behavior.
Launcher:
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- Scans the Unreal Projects a lot faster.
Engine:
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- Control Applications can now “ping” the engine, and the engine replies “pong”.
Nodes:
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- Composite Node now supports keyed video input, which allows to use Unreal’s internal ToneMapper.
- There is a new Billboard Blueprint actor for trackless cameras.
- “Delay” node no more disconnects its output pin, when its input is disconnected.
- There is now an “UE Primitives” category for simple meshes to use within node graph. Currently only a “Dummy Cube” is supported as a primitive.
- Actors now “Render All Children” by default. A better default setting for using Meshes as Geometry Masks.
- Blueprints can ask if the TexturePin and TrackPin IsConnected.
- Blueprints can SetStringValues for string arrays.
Track:
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- FreeD Tracking protocol nodes now also support A0 and A2 packets.
- MoSys protocol supports the PTZ head.
- Technodolly Tracking protocol is not EXPERIMENTAL anymore. It is now tested in production.
- Track nodes, not receiving a track message in time, now creates a log message.
- Track protocols supporting checksum now create a log message, when there is an error in the checksum.
Upgrade:
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- AJA SDK Upgrade 12.5.2 / Firmware Upgrade.
Stability:
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- AJA Input Node now generates TimeCode data from Hardware Register as an Absolute Frame Number.
- Automatic Screen Saver Inhibitor disabled! This background check used to peak CPU and make calls to Operating System.
Bug Fixes:
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- Sometimes projection nodes texture input was off sync with the rest of the node graph.
- Duplicating a Media Input and changing the file, does not load new media.
- Particles with LowQuality light setting corrupts the render and renders white, when RealityLighting is enabled.
- Cyclorama node now loads, without forcing to be updated via selecting.
- Deinterlace node does not update.