Reality Engine 2.8 Presentation at VFX Japan
Industry leader Zero Density, with its disruptive virtual studio and augmented reality products has a remarkable foothold on a global scale. Clients spread over 5 continents and 24 countries delivering the most immersive viewing experiences to their audience. Zero Density is dedicated to developing cutting edge solutions to a wide range of industries and provide high quality discussions on the industry trends.
On July 4th, Reality Engine will be presented on a private seminar hosted by VFX Japan Association. Zero Density’s regional partner reinphase (ASK group) will introduce first hand the newest features of Reality 2.8 “Haytham” release to the attendees. Reinphase will also explain the ray tracing capabilities of the release, which was an industry first when it was rendered real-time during NAB 2019 in partnership with Epic Games and Nvidia. VFX Japan aims to develop the Japanese CG / VFX industry with its members and holds regular seminars to introduce new technologies, drive multi-disciplinary discussions and provide technical information.
If you missed NAB 2019 ray traced virtual studio presentations:
Rick Champagne, Global Media & Entertainment Industry Manager, NVIDIA
Andy Blondin, Technical Product Manager, Epic Games
Darly Obert, Technical Marketing Consultant, Epic Games