Reality Engine 4.27 and RealityHub 1.2 are Released

We are excited to release Reality Engine®4.27 and RealityHub®1.2!

Version 1.2 enables RealityHub’s extensive features to be utilized on Unreal Engine 4.27 Vanilla projects for your broadcast and real-time production pipeline from the same intuitive interface.

Here are some highlights for Reality Engine 4.27:

  • Channel Branding template added to Broadcast Graphics category.
  • Text Effects feature allows you to create typographic animations per character. You can check Text Effects sample project under the Broadcast Graphics category.
  • [Experimental] New CubeXR node is added. With this node now you can create extended reality with inner frustum video projection technique on to left, right and bottom planes of a cubic video wall setup.
What’s New with Reality Engine 4.27

Here are some highlights for RealityHub 1.2 with Unreal Engine 4.27 Vanilla Support:

  • RealityHub now supports Unreal Engine Vanilla through the Remote Control API. For more details, please visit Controlling Unreal Engine.
  • RGraph has now history. Any changes will be automatically saved, and you can undo/redo your changes by selecting the RGraph History steps.
  • You can now feed your Form Templates with data through popular database management systems such as MSSQL, MySQL, PostgreSQL by scripting. For more see Data Integration.

Dive into the documentation to explore more!

What’s New with RealityHub 1.2
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About Zero Density
Zero Density is a world leader in virtual studio, augmented reality and real-time graphics technologies for the broadcast, live events and esports industries. From the Olympics to Louis Vuitton virtual fashion shows, Zero Density’s Unreal Engine-native platform, Reality Engine — which includes a real-time broadcast compositing system and its proprietary keying technology, Reality Keyer — has been used by some of the biggest companies in the world. Clients include: The Weather Channel, RTL, Fox Sports and Warner Media.