Riot Games Valorant LATAM Finals utilized Reality Engine

Zero Density’s regional partner PopUp Media 360 oversaw the Riot Games Valorant Champions Tour 2021 in Mexico City by delivering immersive extended reality (XR) and live AR productions powered by Reality Engine.

Great collaboration of the major names in the virtual production technology, Epic Games, Zero Density, Sony, and EZTrack for all cameras & object tracking, provided a streamlined workflow for live producers and operators during the Riot Games Valorant final events.

Tessellation‘s rigorous work of seamless DMX lighting on stage and the real-time switch of tracking position that follows the director’s camera added the vivid visualization of a complete 360 game environment. In another saying, the director’s camera was placed in the Valorant’s in-game world along with the professional players and presenters. Reality Engine enabled the breathtaking visuals coming from the director’s camera to reach the audience seamlessly. As a result, a world where the real meets the unreal immersed the viewers.

Riot Games wished to provide a superior competition experience by creating an immersive 3D environment for thousands of Valorant and e-sports fans who are watching online. AR characters popped up in front of the players in real-time when they made their picks. Ceiling extension enabled an extended reality that goes beyond the physical limitation of hard sets.  You can dress up a virtual set in areas outside the LED screen and present a seamless environment expansion. In the Valorant example, a virtual set created based on in-game images was dressed on the ceiling extension. The ceiling extension but also augmented reality elements were fed in real-time by Reality Engine. Reality Engine system easily connects to the videowall through SDI, HDMI or display port.

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“We wanted our concept to enhance the Esports gaming experience. We are experts in combining different technologies that allow us to innovate in new and exciting ways to create different experiences for our clients.” says Ariel Stroh, CEO of PopUp Media 360.

6 Reality Engines powered the project in real-time; 3 Engines for the cameras, 1 Engine for the entire virtual environment, and 2 Engines for the five extended reality LED panels, including curved ones. In total, three cameras. 2 Sony PTZ and a crane with EZTrack, have been utilized for the breathtaking 2021 LATAM Valorant Finals.

About PopUp Media 360

PopUp Media 360 delivers innovative, high-quality, creative solutions for broadcasters and streaming media by creating and implementing robust strategies that bridge the gaps between creative, content, and technology. Our broadcast creative and digital solutions span from concept to audience experience, across multiple platforms, with expertise in content creation, channel branding, on-air graphics, integration, real-time camera & object tracking, virtual production solutions, mixed reality, interactive technology, data and social media integration, monetization, workflows and training.

About Zero Density
Zero Density is a world leader in virtual studio, augmented reality and real-time graphics technologies for the broadcast, live events and esports industries. From the Olympics to Louis Vuitton virtual fashion shows, Zero Density’s Unreal Engine-native platform, Reality Engine — which includes a real-time broadcast compositing system and its proprietary keying technology, Reality Keyer — has been used by some of the biggest companies in the world. Clients include: The Weather Channel, RTL, Fox Sports and Warner Media.