Leader of Gaming Technology in Broadcasting
Zero Density is the company that introduced Unreal Engine to broadcasting back in 2016 and continues to innovate in the space.
At a conventional virtual studio production, the background renderer, foreground renderer and chroma keyer are separate layers and sometimes pieces of hardware that require individual adjusting when a change is made.
Zero Density’s Reality Engine is a hyper-realistic rendering and compositing system powered by Unreal Engine that provides high performance, hyperrealism and ease of use. It enables video I/O, camera tracking, talent tracking, keying, compositing and rendering in one platform.
Its proprietary keying technology, Reality Keyer, is the most advanced in the industry. It provides high-quality results for keying of contact shadows, transparent objects and sub-pixel details like hair – even at close shots. Reality Keyer also enables complex hybrid virtual studio operations by seamlessly combining virtual and real environments.
Virtual studios are sweeping the production world by storm – and they are here to stay. As technology is evolving at a fast pace, making virtual worlds indistinguishable from the real. Creators, producers and journalists will harness the power of these new and innovative ways to change how millions worldwide experience content on their screens.