Live Esports Broadcast of League of Legends Made History in Taiwan
Taiwan met with advanced virtual studio production capabilities of Reality Engine for live esports tournament for League of Legends.
Taiwan met with advanced virtual studio production capabilities of Reality Engine for live esports tournament for League of Legends.
Real-Time November is ZDs webinar events, where you’ll be able to explore the latest innovations pushing real-time graphics forward.
Popup Media 360 oversaw the Riot Games Valorant Champions Tour 2021 by delivering extended reality (XR) and live AR productions powered by Reality Engine.
VSPN organized QQ Speed finals in a green box studio powered by 3 Reality Engines. All virtual elements are designed on Reality Editor by SMG.
VSPN rises to the challenges brought by the covid pandemic and broadcasts an esports tournament in a virtual studio while the teams are on remote locations.
Based in Orange County California, Pfinix Creative Group signes with the leading esports news organization Esportz Entertainment Corp to set up a 1600 square meter studio equipped with Zero Density’s cutting-edge virtual studio and augmented reality products.
TF1’s Le Mag with Denis Brogniart is back with Rugby World Cup coverage, immersing audience inside a virtual spectacle with augmented reality elements.
Zero Density’s regional partner ASK had a packed stand at Tokyo Game Show (TGS) where they set up a green screen studio powered by Reality Engine.
Located next to the live Esports competition, a green screen studio, powered by Reality is set to cover the ESL showcase event with augmented reality.
Media behemoth Star India takes a historic step in broadcasting by employing virtual studio capabilities to cover Cricket World Cup with Reality Engine.