Description of the Technical Service
“Lens Calibration Services” includes the necessary activities to calibrate a lens to work for VS/AR/XR setups.
Lenses can be calibrated by the tracking providers if the tracking system can send the lens information in a way that Reality accepts.
For other tracking providers, if the lens data comes with the position data to the Reality Engines over FreeD, Zero Density TSS Team can calibrate your broadcast lenses.
Note: If you have a prime lens to calibrate, please get in touch with your Business Development Manager for more information.
Lens Calibration Services can be delivered on-site or remotely. If on-site, necessary travel arrangements on top of booking a ZD TSS Engineer needs to be made. If remote, only booking a ZD TSS Engineer would be enough.
For this service to be delivered effectively, at least 2 weeks of lead time is needed for ZD TSS Engineer to make necessary preparations and deliver a quality service during the time booked.
All the prerequisites needed to deliver the service will be shared by the TSS Engineer before the service itself.
The customer is expected to take care of the prerequisites which are needed for a successful Lens Calibration Service. It is very important to know that if there is a problem with the track, the problem itself amplifies greatly in the virtual environment; that’s why it is better not to spend lens calibration day in case there are questions regarding the track quality.
Note: If you would like to learn how tracking accuracy can be verified, you can contact the tracking provider or ZD TSS Team to get guidance.
The work includes setting up an AR pipeline with Reality Engine and verifying the position of an AR object against to a defined real object camera sees. That’s why there are lots of camera movements needed in addition to measurements and recording of these measurements on Reality Lens files in a defined format.
TSS ZD Engineer will need to work with the customer to accomplish the tasks above and the engineer may need help to adjust some of the set up outside the Reality Engine HW and SW from the customer.